Any sufficiently advanced technology is indistinguishable from magic.

“Rails is 100% magic with 0% design”

After delving into Ruby and Rails, I have felt the following but never got around to writing about it. I have since abandoned the adoption of Rails, but I recently stumbled upon a newsgroup post that expresses what I think about the framework (but with examples that I would not have produced without more experience):

Newsgroups: comp.lang.lisp
From: Maciej Katafiasz 
Date: Mon, 21 Jan 2008 12:47:45 +0000 (UTC)
Local: Mon, Jan 21 2008 7:47 am
Subject: Re: OT: Rails is shitty
            [was top down programming in a bottom up language]
Den Mon, 21 Jan 2008 06:08:27 +0000 skrev Sohail Somani:

> On Mon, 21 Jan 2008 04:10:19 +0000, Maciej Katafiasz wrote:
>> Let's not. Rails is a really shitty way of doing things.

> I don't really care either way, but Rails has gotten Ruby usage. This
> might be because it is quite Mickey Mouse... But why is Rails a really
> shitty way of doing things?

First, I completely agree with what Slava said. Now to expand that a bit
with my own thoughts:

Rails is 100% magic with 0% design. It sports all the great quality and
consistency you've come to expect from PHP, except with loads more magic.
There's no overarching design or scheme of things, it's just a bucket of
tools with some glue poured in. This has a couple of important

- There's no reasoning about Rails -- more familiarity won't give you
better chances of figuring out something new because that's what follows
from the design, only because that's how it usually ends up being
implemented and because you have memorised more things, so your guesses
are better. In essence, being better in Rails means being better at
grepping the internet.

- There's no thought given to the general problem to solve, it's just
improved PHP + "ActiveRecord, lol". This means Rails doesn't have
solutions that are particularly good or scalable or make sense, only
hacks that happened to solve someone's specific problem at a time and
were implementable in 5 minutes or less. Rails is heaps better than PHP,
but it's still only good for what PHP is good, and that's not writing
webapps. This permeates Rails all the way down: it's got hacky modules
that only solve particular problems, those modules have hacky functions
that only solve particular problems and those functions only do hacky
things that solved someone's particular problem.

Some examples:
  * AR's find family of functions. It's a horrible hack, for instance,
they support the :group clause, which has semantics ("return a collection
of groups of things") incompatible with find's base semantics ("return a
collection of things"). Rails answer? It implicitly relies on MySQL's
retarded interpretation of SQL and the fact that given a table with two
columns, id and colour, it will silently interpret "SELECT * FROM table
GROUP BY colour" as "SELECT FIRST(id), colour FROM table GROUP BY
colour". End result? A valid combination of clauses in AR will generate
incorrect SQL Postgres will (correctly) choke on.

  * AR's find again, it supports :join (which documentation hilariously
describes as "rarely needed"), except that it doesn't return real objects
then, but make-believe fake readonly objects that will only have some
attributes filled in (because they have no backing with physical rows),
but will *still* have the base type and all the methods of the class you
queried on! So if you go with that and try to call one of the methods
that depend on unfilled attributes, you die horribly.

- Reading and, in general, understanding Rails is horribly difficult,
since it's no design and layers upon layers of magic. Very often you will
find 5-7 layers of functions delegating the work deeper and deeper in,
until you arrive to a completely undocumented internal function that in
turn splits the work to three other, unrelated internal functions. Given
that each of those 10 functions takes a hash called "options", each layer
altering it subtly, but none having the complete picture, and that 9
times out of 10 that hash is not documented on any level, figuring out
what your choices are is pure hell. It's made even more fun by the fact
that different parts of Rails are accessible at various points of
handling the request, and you can't just jump in and poke things from the
console, since it won't have 99% of the things that only magically spring
to life once a request is live.

- As a rule, there's no quality assurance, and the average quality is
very low. Because it's such a patchwork, it will only have parts of
things implemented, some other (not necessarily overlapping) parts
documented, and a whole load of missing things just dangling and waiting
for you to run into them. For example, the docs for
text_field_with_auto_complete discuss how you can use options to make it
complete only parts of entries (which was exactly what I needed, to show
"foo (123)" in the popup, but only insert "foo" in the text field). What
it doesn't tell you, however, is that none of the stock completion-
generating methods will prepare such splittable data for you, and you're
supposed to copy their code and hack it on your own instead. It took me
half a day to finally understand that it wasn't me being stupid and
unable to find it, but it was actually Rails documenting interfaces that
_weren't there_.

- And to stress the first point again, Rails never concerns itself with
the big-picture problem of "writing webapps". It only thinks as big as
"outputting HTML strings" and "querying the DB for a list of things".
This means the important, actually hard stuff like handling the stateless
nature of HTTP, or sanitising and escaping the user input is just not
adressed at all, and you only learn about them when one day you discover
84 possible XSS injection points (actual number from a Rails app I'm
somewhat famililar with).

I'm a huge fan of innovative frameworks like Weblocks, because they
actually stopped and thought about the whole thing for a moment, and try
things that will address the problem as a whole. And even if some
specific things will turn out to be harder to do that by just churning
out raw HTML, and there will be abstraction leaks, it's still better
because they try out new things to find a solution that has a chance
work. Rails doesn't, because its entire culture seems to be fundamentally
incapable of thinking more than 5 minutes into the future.

Questions, comments, and responses are welcomed. Spam is really not.

2 Responses to ““Rails is 100% magic with 0% design””

  1. bf Says:

    can’t read that.

  2. df Says:

    Rails is very easy and it’s similar to Microsoft’s MVC3

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