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	<title>stevedoria.net &#187; C++</title>
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	<link>http://blog.stevedoria.net</link>
	<description>Real-World Computing Experience Distilled</description>
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		<title>Data Hiding in C</title>
		<link>http://blog.stevedoria.net/20080302/data-hiding-in-c</link>
		<comments>http://blog.stevedoria.net/20080302/data-hiding-in-c#comments</comments>
		<pubDate>Sun, 02 Mar 2008 12:20:16 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Software Engineering]]></category>

		<guid isPermaLink="false">http://blog.stevedoria.net/20080302/data-hiding-in-c</guid>
		<description><![CDATA[Object-oriented programming languages are described as supporting encapsulation, polymorphism, and data hiding. They provide powerful features that allow software components to be designed and implemented for change. Observing the mechanisms in an object-oriented programming language can potentially lead to a parallel implementation in a procedural language. This allows some object-oriented design knowledge that has been [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Functions, Parameters, and Global Variables in C</title>
		<link>http://blog.stevedoria.net/20080204/functions-parameters-and-global-variables-in-c</link>
		<comments>http://blog.stevedoria.net/20080204/functions-parameters-and-global-variables-in-c#comments</comments>
		<pubDate>Mon, 04 Feb 2008 20:23:48 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Software Engineering]]></category>

		<guid isPermaLink="false">http://blog.stevedoria.net/20080204/functions-parameters-and-global-variables-in-c</guid>
		<description><![CDATA[When I define interfaces to the functions that I implement, I try to be explicit about the variables that the functions will examine and modify. From time to time, a global variable is necessary, and I typically employ intermediary functions for accessing such a variable. Avoiding the direct use of global variables within functions is [...]]]></description>
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		<title>Differences between C++ Classes and Structs</title>
		<link>http://blog.stevedoria.net/20050913/differences-between-cpp-classes-and-structs</link>
		<comments>http://blog.stevedoria.net/20050913/differences-between-cpp-classes-and-structs#comments</comments>
		<pubDate>Wed, 14 Sep 2005 05:54:15 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[C++]]></category>

		<guid isPermaLink="false">http://blog.stevedoria.net/?p=21</guid>
		<description><![CDATA[Probably the most frequently asked interview question that I have received is one that explores the difference between C++ classes and structs. Such a question was asked by a Northrop Grumman recruiter during a career fair at UC Irvine. I was also asked this sort of question during an on-site interview at Heavy Iron Studios. [...]]]></description>
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		<slash:comments>40</slash:comments>
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		<title>Remembering Function Pointers</title>
		<link>http://blog.stevedoria.net/20050813/remembering-function-pointers</link>
		<comments>http://blog.stevedoria.net/20050813/remembering-function-pointers#comments</comments>
		<pubDate>Sat, 13 Aug 2005 10:07:29 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Software Engineering]]></category>

		<guid isPermaLink="false">http://blog.stevedoria.net/?p=5</guid>
		<description><![CDATA[While driving on my way back home at the end of the day, I thought about the things that were very exciting to learn about during my early computing years. The notion of a function pointer was one of those things. I was very familiar with functions and variables. I was also familiar with the [...]]]></description>
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