Transitions
Transitions are always difficult.
Transitions are always difficult.
Having packed my stuff just in case the Griffith Park Fire of ’07 drew closer to home, an opportunitity was created to rearrange my workspace. Rearranging my computers has allowed me to connect a keyboard and mouse directly to one of my principle development machines. I have been interfacing with the machine through VNC up […]
The completion of a task was scheduled for 3:30pm. We have been pretty good at estimating the time that tasks require, and we have exercised practices that helped ensure that we meet our schedule predictions. We were fairly confident that we were going to complete our task at the desired time, until the lights flickered […]
Sure, traffic between an SSH client and server is enciphered, but how can certainty that the correct server is directly processing client requests be enhanced. A man in the middle attack occurs when an SSH server poses as the desired host, and forwards messages between the desired host and the client. The fake SSH server […]
[00:16]* ae (steve@liss.loosebytes.com) has joined #gamedev [00:34] <Decept404> anyone know of any decent offline/local network issue/bug tracking solutions? [01:05] <ae> how about bugzilla? [01:11] <Decept404> not offline ;P [01:12] <ae> heh, you can always install a webserver and db server for use on the local host =) [01:12] <ae> … and it has the added […]