Delegation
Delegation is a good design choice only when it simplifies more than it complicates. (Gamma et al. 21) Work Cited: Gamma, Erich, et al. Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley, 1994.
Delegation is a good design choice only when it simplifies more than it complicates. (Gamma et al. 21) Work Cited: Gamma, Erich, et al. Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley, 1994.
I have been partly responsible for maintaining legacy source code. Almost all of the code is implemented in C and therefore does not use exceptions. Much of the error handling code follows the following pattern here implemented in C++ (imagine in this example, operator new returns 0 when no memory is available): int function() { […]
Lately, I have been involved with optimizing code to improve execution time. I am still becoming familiar with a large and complex software system that is used by a multitude of end-users. Because my knowledge of the system is limited and people are dependent on the system, the scope of my modifications is focused on […]
Jason Fried gives a talk entitled Why Work Doesn’t Happen at Work. He presents his observation that people feel more productive when they work at places other than their office, into which companies invest heavily with the hope of maximizing worker productivity. He concludes that people find other places for work more conducive to productivity, […]
I stumbled upon a draft of a book on programming languages, which from a look over the table of contents seems to cover topics for a compiler book. Robert Harpers’s home page links to his book, Practical Foundations for Programming Languages. Whenever I find the time to read up on programming languages and compiler, I […]